Section Focus
Turn weight, repair, upgrade, and loot pressure into practical gear rules.
Recommended Order
| Order | Page | Problem It Solves |
|---|---|---|
| 1 | Light, Medium, or Heavy Logic | tie weight class to stamina, safety margin, and greed tolerance |
| 2 | Repair Before Upgrade Order | set the right order when resources cannot cover every gear decision |
| 3 | Sell, Scrap, or Store? | separate immediate inventory pressure from future build flexibility |
| 4 | Armor Piece Breakpoint Check | do not swap every green number without checking weight and action cost |
| 5 | Durability Trip-Length Rule | match trip length with repair margin before the gear bill snowballs |
| 6 | Two-Weapon Loadout Budget | decide whether a second weapon adds answers or only adds weight |
| 7 | Loot Cleanup After a Boss Run | fold post-boss loot cleanup into the next supply plan |
How To Use This Hub
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Best Next Clicks
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