Section Focus
Find whether belts, modules, beacons, trains, or the power grid are the actual late-game drag before deciding how to return.
Recommended Order
| Order | Page | Problem It Solves |
|---|---|---|
| 1 | Upgrade Belts or Add Lanes | avoid spending on faster belts in the wrong choke point |
| 2 | Module and Beacon First Target | target the line that changes science or core intermediates the most |
| 3 | Rail Blocks Before Bigger Trains | fix stations and blocks before scaling train length |
| 4 | Science Pack Throughput Audit | work backward from missing science packs to the first starving line |
| 5 | Power Grid Scale-Up Order | rank generation, storage, and transmission bottlenecks before adding more machines |
| 6 | Space Age Returner Checklist | check new expansion goals, old-factory throughput, and logistics breaks first |
How To Use This Hub
Map the live question to the first two or three pages in this hub, then keep following the cluster; switch to video only when motion, terrain, or timing needs confirmation.
Best Next Clicks
- Finish two or three pages inside this cluster before jumping to a different topic.
- If movement, route reading, or spacing still feels fuzzy, pair it with the matching video page.