Section Notes
Use this section when the real problem is not the opening itself, but how the city is being planned: weak Campus spots, late Industrial Zones, awkward district clusters, or cities with no clear role.
Current Recommendations
| Theme | Page | Best for |
|---|---|---|
| Opening rhythm | First 10 Turns Checklist | Players whose openings collapse before the city plan begins |
| Adjacency and district clusters | Campus and Industrial Zone Adjacency Guide | Players choking their science and production layouts |
Current Priorities
- Explain Campus, Industrial Zone, and city-role logic first.
- Avoid generic system pages; each page should change a real placement or planning decision.
- Future governor, policy-card, victory-route, and wonder pages should branch from here.