How to Use This Hub

Use this section when the first 10 minutes feel chaotic: what to do at the start, why your Feudal Age is late, and how to move from a clean Dark Age into a real plan. Learn the baseline before worrying about civilization-specific branches.

OrderPageFirst problem solved
1Beginner FAQWhat a new player should learn first
2Dark Age Build OrderFirst 15 villagers, sheep/boar/wood/berries, and Feudal checks
3Fast Castle and Boom RouteWhen fast castle is safe and how the economy continues
4When Fast Castle Is Too GreedyOn open maps or under forward pressure, when to defend eco before clicking Castle
5Hotkeys and Control Groups SetupLower TC idle time, idle villagers, and messy army selection
6Video GuidesUse public videos to confirm opening rhythm, fast-castle safety, and split micro

Current Priorities

  • Keep the TC working before chasing the fastest possible population.
  • Scout home resources first, then enemy direction.
  • Adjust Feudal and Castle plans to map safety.
  • Link every route page back here so readers can continue by stage.
  • If the pressure signs are already visible, check When Fast Castle Is Too Greedy before committing.

Next Gaps

  • First AI standard-map practice route.
  • Scout rush and archer opening branches.
  • Campaign beginner objective order and economy rhythm.
  • Open-map walling, resource protection, and anti-raid checklist.