How to Use This Hub
Use this section when the first 10 minutes feel chaotic: what to do at the start, why your Feudal Age is late, and how to move from a clean Dark Age into a real plan. Learn the baseline before worrying about civilization-specific branches.
Recommended Reading Order
| Order | Page | First problem solved |
|---|---|---|
| 1 | Beginner FAQ | What a new player should learn first |
| 2 | Dark Age Build Order | First 15 villagers, sheep/boar/wood/berries, and Feudal checks |
| 3 | Fast Castle and Boom Route | When fast castle is safe and how the economy continues |
| 4 | When Fast Castle Is Too Greedy | On open maps or under forward pressure, when to defend eco before clicking Castle |
| 5 | Hotkeys and Control Groups Setup | Lower TC idle time, idle villagers, and messy army selection |
| 6 | Video Guides | Use public videos to confirm opening rhythm, fast-castle safety, and split micro |
Current Priorities
- Keep the TC working before chasing the fastest possible population.
- Scout home resources first, then enemy direction.
- Adjust Feudal and Castle plans to map safety.
- Link every route page back here so readers can continue by stage.
- If the pressure signs are already visible, check When Fast Castle Is Too Greedy before committing.
Next Gaps
- First AI standard-map practice route.
- Scout rush and archer opening branches.
- Campaign beginner objective order and economy rhythm.
- Open-map walling, resource protection, and anti-raid checklist.